From a company called Activision:
This animated character is being rendered in real-time on current video card hardware, using standard bone animation. The rendering techniques, as well as the animation pipeline are being presented at GDC 2013, “Next Generation Character Rendering” on March 27. The original high resolution data was acquired from Light Stage Facial Scanning and Performance Capture by USC Institute for Creative Technologies, then converted to a 70 bones rig, while preserving the high frequency detail in diffuse, normal and displacement composite maps. It is being rendered in a DirectX11 environment, using advanced techniques to faithfully represent the character’s skin and eyes.
The porn applications will doubtlessly come immediately.
RELATED: NPR reminds us of the Uncanny Valley.
Does this next-generation animation cross the so-called “uncanny valley?” The term was coined in 1970 by the Japanese roboticist Masahiro Mori. He said humans can relate to robots — think R2-D2 — but once they get too humanlike, but not close enough — think the animated Angelina Jolie in Beowulf — they feel disgust. That disgust — that “uncanny valley” — subsides at the other side: when the robot is indistinguishable from reality. So, have we crossed that valley with this animation?